ImplementedAchievements feature.

Responses

about 1 year ago

JUDDY

16 Total Respect

JUDDY

16 Respect

about 1 year ago

Whatever the update is it's a yes for me

Also add a tab on the high score for it would be nice let's race for it :p

about 1 year ago

BLOODRAVEN

-4 Total Respect

BLOODRAVEN

-4 Respect

about 1 year ago

Looks great.

 

Some minor buff for new players after completing the newbie quest wouldnt be a bad idea.

Achievements for the casino maybe.

Last Edited 18/12/2024, 15:45:20

about 1 year ago

JUDDY

16 Total Respect

JUDDY

16 Respect

about 1 year ago

it would be nice to have a point system and allow you to spend your Achievement points, could be for extra Gym gains or even extra INT to go above the max.

but some type of system to allow you to pick what you want to focus on 

MR-J - 03/12/2024, 15:30:38

More rep to gain from attacks

More money mugged 

Additional stats in %

about 1 year ago

MAZZDINGO

0 Total Respect

MAZZDINGO

0 Respect

about 1 year ago

incease production rewards - increase crime success chance - increase rep for crimes/attack 

 

about 1 year ago

DIABLO

1,355 Total Respect

DIABLO

1,355 Respect

about 1 year ago

Currently sneak peak isn't final product my concerns on see it was there are x amount of levels to add 5% extra to hosp time. As of now Hospin is around 1hr 50min this alone is heavy on meds. Now allowing for 10 upgrades at 5% to that med cool down is going to extremely effected unless there is a counter adjustment to the meds/med CD also.

 

Secondly would be awesome to have a chance to get attacks and revives down to 15e per rather than what it is. This would encourage more back and forth fighting. And allow revivers to build themselves to.

 

Third and finally let's say a massive thanks to D for all he is doing it is appreciated 

 

 

MR-J - 18/12/2024, 15:22:55

I'm keep thinking on it incase I'm missing something, but at present the Medical Items in CE are both plentiful and quite powerful, so I suspect it wouldn't be a bad thing to balance that with the addition of a hospitalisation buff for those who choose to go down that route

Creator of Cartel Empire, hope you enjoy!

about 1 year ago

ZEIFER

-5 Total Respect

ZEIFER

-5 Respect

about 1 year ago

Well... revives are the way to go if more hosp time is a problem... revives now just uses way more energy than it should... 

Reducing energy to revive being a faction perk is just insanity. But 50% more hosp time, even without reworking revives a little would most like have little impact overall, but could be very punitive to some players. 

about 1 year ago

TOMETH

210 Total Respect

TOMETH

210 Respect

about 1 year ago

Maybe decrease the stat de-buff related to drugs by a percentage? based on how many points you put in? 

Right now, if i was to take the relevant drugs to train, and all at once. the stat de-buff is quite heavy. Up to 600-700m stats for me personally. 

about 1 year ago

BIZZKIT

199 Total Respect

BIZZKIT

199 Respect

about 1 year ago

At least for now, I'd be looking for various minor buffs that allow a player to specialise in certain areas. The goal would be to award fewer achievement points than the cost of all possible rewards.

Here's a quick sneak peak at the sort of things I'm looking at -

DIABLO - 18/12/2024, 15:19:26

For the gambling addicts among us - increase max casino bet amount% per point(s) spent.

about 1 year ago

SLEEPMODE

0 Total Respect

SLEEPMODE

0 Respect

about 1 year ago

job skill % increase - boring af

do this: adds x % to job skill upon failure

 

dog stuff/traits also sucks, you have no content to justify any perks/time into pets. 

int increase: maxed out people?

 

so we left with mug and hosping only. 


please work on group related jobs/activity.

Haters gonna hate

about 1 year ago

DIABLO

1,355 Total Respect

DIABLO

1,355 Respect

about 1 year ago

job skill % increase - boring af

do this: adds x % to job skill upon failure

 

dog stuff/traits also sucks, you have no content to justify any perks/time into pets. 

int increase: maxed out people?

 

so we left with mug and hosping only. 


please work on group related jobs/activity.

GASPIPE - 19/12/2024, 10:27:11

Thanks for this, I like the idea of a perk related to skill gain on failure so I've included that. I plan to flesh out the Dog traits etc in the near future to hopefully make them worthwhile

Creator of Cartel Empire, hope you enjoy!