Co-op expedition
22 days ago
BARUNAVA
17 Total Respect
BARUNAVA
17 Respect
22 days ago
Would you like to have this?
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I hate online games where you have to interact with people. You eventually loose them and feel sad.
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Responses
21 days ago
BARUNAVA
17 Total Respect
BARUNAVA
17 Respect
21 days ago
It would have been nice if people gave opinions than dislikes.🥲
I hate online games where you have to interact with people. You eventually loose them and feel sad.
༼ つ ◕‿◕ ༽つ
🇮🇳
21 days ago
SHREDDERCHU
214 Total Respect
SHREDDERCHU
214 Respect
21 days ago
I could see a few reasons people might not like it
- "Choosing a 5 man team" seems arbitrary, and there's no description of how it would work, should a team leader send out team invites or should there be a listing like for properties or cartels where you can apply to a team potentially where the person listing the team can make requirements?
- we already have cartel missions which are essentially group missions
- It's hard to understand what you want, it seems to be some kind of mix between team missions and team expeditions which are 2 very different things
- We also have smuggling which sounds similar to how group expeditions would work
- Some people believe we're getting plenty of rep, cash, drugs and alcohol already, and yet another outlet wouldn't help this.
- There's a few undescribed new things like a "high stat NPC" and "potentially new items" as rewards, which can be hard to understand how would work, since there's no description of it
Maybe introduce team fight expeditions?
Currently, we have NPC expeditions, but what if users could form a 5-man team and take on high-level NPC targets or complete combat-related tasks together within a time limit, similar to the existing expeditions?
I think this could be a good way to encourage battle-stat growth, co-op gameplay, and provide another method of gaining reputation.
To prevent it from being exploited or spammed, each team expedition could have a fixed duration and cooldown, just like the current NPC expeditions, so the team can only start another expedition after the previous one has finished. The co-op aspect could mainly revolve around completing a shared set of missions within that time limit.
The missions could vary from attacking a very high-stat NPC character, mugging players, selling weapons through an arms deal, or selling drugs through a drug deal, similar to the types of objectives we already have in NPC expeditions.
The expeditions could reward reputation, cash, higher-tier weapons/drugs depending on the expedition level, or potentially new items that are planned to be added to the game.
As for the potential complications, the game already tracks missions for players individually as well as globally, so I would imagine tracking the progress of a shared mission for a 5-member team shouldn't be too complicated, especially if the co-op system is primarily based around shared mission completion within a fixed time.
I think it could be a nice co-op addition without requiring too many complex new systems. Although I'm not a developer, so I may be underestimating how complicated it would actually be. 😅