Dynamically scaled missions for smaller cartels
about 1 month ago
BARUNAVA
17 Total Respect
BARUNAVA
17 Respect
about 1 month ago
I hate online games where you have to interact with people. You eventually loose them and feel sad.
༼ つ ◕‿◕ ༽つ
🇮🇳
Responses
about 1 month ago
PEELOSOPHER
-12 Total Respect
PEELOSOPHER
-12 Respect
about 1 month ago
Very smart post non-veg Mona Lisa <3
about 1 month ago
BARUNAVA
17 Total Respect
BARUNAVA
17 Respect
about 1 month ago
Very smart post non-veg Mona Lisa <3
PEELOSOPHER - 02/09/2026, 14:46:54
😂
I hate online games where you have to interact with people. You eventually loose them and feel sad.
༼ つ ◕‿◕ ༽つ
🇮🇳
about 1 month ago
IMJUSTPANDURRR
-3 Total Respect
IMJUSTPANDURRR
-3 Respect
about 1 month ago
I mean everything should be stat scaled like a newbie getting to have to get 40 kills on their first day or a faction with 10ppl for thousands of kills in a week
about 1 month ago
SOMBRA_NEGRA
93 Total Respect
SOMBRA_NEGRA
93 Respect
about 1 month ago
I agree, scaling should be set per current membership.
about 1 month ago
BARUNAVA
17 Total Respect
BARUNAVA
17 Respect
about 1 month ago
I mean everything should be stat scaled like a newbie getting to have to get 40 kills on their first day or a faction with 10ppl for thousands of kills in a week
IMJUSTPANDURRR - 02/09/2026, 16:38:35
Yes true. Scaling is good for better progression
I hate online games where you have to interact with people. You eventually loose them and feel sad.
༼ つ ◕‿◕ ༽つ
🇮🇳
about 1 month ago
KWYY
551 Total Respect
KWYY
551 Respect
about 1 month ago
I agree, scaling should be set per current membership.
SOMBRA_NEGRA - 03/09/2026, 03:02:54
*current active membership
about 1 month ago
VAELINN
906 Total Respect
VAELINN
906 Respect
about 1 month ago
Threshold met, adding to my queue.
18 days ago
SHREDDERCHU
214 Total Respect
SHREDDERCHU
214 Respect
18 days ago
This is more or less the same suggestion added today but more concise
13 days ago
I-LILLIAN
7 Total Respect
I-LILLIAN
7 Respect
13 days ago
I think make the rewards high for all, if it's all proportionate anyway... If we're going to have more wars etc let cartels grow at the same rate, makes it more interesting/competitive for all.
How to make it so there aren't a thousand 1-man cartels - does it matter though. Maybe there will be lots of viable 10-25-member cartels instead of only 100-members... Could mean more variety when warring, plus building up and selling them could become a business
Last Edited 22/09/2026, 19:30:05
PROBLEM: I've noticed that cartel missions can be quite difficult for cartels with a low number of active members, mainly because the mission targets are fixed regardless of cartel size.
For example, missions requiring hundreds or thousands of actions can be relatively manageable for large cartels, but become disproportionately difficult for smaller cartels. Even large cartels with 50+ members can sometimes struggle to consistently progress through the missions, so the problem becomes even more significant for smaller groups.
SOLUTION: My suggestion is to make mission targets scale dynamically based on cartel membership or active membership.
Smaller cartels would receive smaller targets, while larger cartels would receive larger targets. The scaling wouldn't necessarily have to be perfectly linear, and there could be a minimum target to prevent the system from being abused.
To keep the system balanced, the cash rewards could also scale with the mission target. Smaller cartels would have lower requirements but would also receive lower rewards, while larger cartels would continue to have higher requirements and larger rewards.
The goal wouldn't be to make missions equally easy for every cartel. Rather, it would make the mission system more accessible to cartels of different sizes while still rewarding larger and more active cartels appropriately.
I'd be interested to hear what everyone thinks, especially from people who have experience running both small and large cartels.