Increase max INT cap
about 1 month ago
BIZZKIT
278 Total Respect
BIZZKIT
278 Respect
about 1 month ago
Last Edited 02/09/2026, 00:44:06
Responses
about 1 month ago
EVERCLEAR
4 Total Respect
EVERCLEAR
4 Respect
about 1 month ago
I can see this. I just...with dan's house being a almost confirmed, or actually confirmed addition, for an extra fifty i think? Int gain, and stats being directly linked to stat growth, it could put an even bigger stat gap between the top say, 200, and the lower ranked. Not saying no, just needs implemented correctly, and the resulting trains from such things coukd be the difference between, say 12m stat gain in an event, and 25m
about 1 month ago
MR_MIDNIGHT
145 Total Respect
MR_MIDNIGHT
145 Respect
about 1 month ago
I like the sound of this personally; if we could train our INT infinitely—or to a very high amount—that could be a perfect way to get around the addition of SEs, which are a point of heated debate! 😄
Last Edited 02/09/2026, 01:09:29
about 1 month ago
DAS_DADDY
204 Total Respect
DAS_DADDY
204 Respect
about 1 month ago
We'd likely have to do a bell curve with intelligence or at the very least diminishing INT gains as you go over 1000. This way it is a race to the floor but you can continue to choose to increase intelligence at your own desire, still getting the bonus but not as fast. The bonus to stat gains, job success and other things effected by intelligence should also follow the same curve. For example if 1000 INT provides a 10% bonus in all areas a 2000 intelligence should apply 15%. That math can be toyed with and balanced by someone better at it than me but that is my general idea. This makes it so max INT players can't zoom ahead even faster and further but adds benefit to training it further even if you hit soft caps. I just don't think I should keep fast int gains, get to 10k int and have 100% bonus to battle stat gains.
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17:31:15 04/08/2026
about 1 month ago
VAELINN
906 Total Respect
VAELINN
906 Respect
about 1 month ago
Shredder had an interesting suggestion related to how to increase the int cap here: https://cartelempire.online/Forum/5/2641
May be worth consideration as well.
about 1 month ago
SHREDDERCHU
214 Total Respect
SHREDDERCHU
214 Respect
about 1 month ago
The problem with just increasing the rep cap, is that people will just int grind for longer, before getting to the training, reviving and attacking part.
Vaelinn linked my old suggestion of putting extra int cap increases behind either level or rep requirements, which I also believe would be better for diversifying people's energy usage, as players would have to decide, when to rep grind for the next int cap, and when to train for better rep targets.
Int is the most important stat in CE, so I believe it's worth to discuss in depth when, if and how to raise the int cap.
Last Edited 02/09/2026, 09:50:26
Let us train our brains!
Most of us have capped out int within the first year of playing, but the intention is we're all here for much longer than that, and INT is a nice and unique concept. Allow us to increase our int further than the current cap of 1200.
Possible additions could be master degree courses at uni which require a minimum of X int as well as certain university courses being completed already, and new jobs requiring very high intelligence for any chance of success. New achievements would also be welcome.
Helps caveat the battle stats plateaux after reaching a certain amount, and allows newer players the possibility to keep increasing INT for better battle stats gains, catching older accounts who slack on their education (Not sure how well this prospect may be received however).
INT will remain a huge energy sink as it always has been, but gives another option for energy outside of training, reviving and attacking.