If we're building agility so we can't be hit, someone attacking and failing in any case should be a successful defend, not only if the attacker ends up in hospital.
If we're attacked and successfully manage to escape serious injury, should that not be counted as a win, either in-game or IRL?
If we're building agility so we can't be hit, someone attacking and failing in any case should be a successful defend, not only if the attacker ends up in hospital.
If we're attacked and successfully manage to escape serious injury, should that not be counted as a win, either in-game or IRL?