Shorten church cooldowns to 1 week and change the prices
about 1 month ago
SHREDDERCHU
179 Total Respect
SHREDDERCHU
179 Respect
about 1 month ago
Last Edited 03/07/2026, 18:47:40
Responses
about 1 month ago
SHREDDERCHU
179 Total Respect
SHREDDERCHU
179 Respect
about 1 month ago
I don't want it in the same suggestion since I see this as more of a side suggestion, but I think it would make sense to change the production boosts to last a day instead of 24 hours, and having the boost start at the start of the day after the boost is scheduled, to ensure everyone will get the same amount of boosted payouts.
With this change, I also think it might make sense to change the boost to maybe 3 days instead of 1 day, to make it feel worth more, and with that, probably increase the cost suggested above by 1B to each of the production boosts.
about 1 month ago
REVELATIONS091
-5 Total Respect
REVELATIONS091
-5 Respect
about 1 month ago
Great idea
about 1 month ago
ZENDEL
64 Total Respect
ZENDEL
64 Respect
about 1 month ago
I would also like the church cooldown periods to be one week, but I think it would be best to keep the prices for the double-energy drug and alcohol events as low as possible so we can hold both events every week.
about 1 month ago
BULAN
11 Total Respect
BULAN
11 Respect
about 1 month ago
even every 2 weeks is fine. give a bit of liveliness in the game. 30days is just too long to be doing nothing
about 1 month ago
ABNO
-24 Total Respect
ABNO
-24 Respect
about 1 month ago
8 days ago
SHIPPUDEN06
93 Total Respect
SHIPPUDEN06
93 Respect
8 days ago
Every two weeks is what i would suggest
Last Edited 06/08/2026, 15:52:42
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7 days ago
GWIDDY_GOOSE
69 Total Respect
GWIDDY_GOOSE
69 Respect
7 days ago
I don't want it in the same suggestion since I see this as more of a side suggestion, but I think it would make sense to change the production boosts to last a day instead of 24 hours, and having the boost start at the start of the day after the boost is scheduled, to ensure everyone will get the same amount of boosted payouts.
SHREDDERCHU - 03/07/2026, 19:01:10
With this change, I also think it might make sense to change the boost to maybe 3 days instead of 1 day, to make it feel worth more, and with that, probably increase the cost suggested above by 1B to each of the production boosts.
I would love this buff to last for 3 days or even an additional day. Whenever this one is popped I honestly just shrug my shoulders. Its a nice bump but I feel it lacks in desire compared to other buffs.
4 days ago
VAELINN
639 Total Respect
VAELINN
639 Respect
4 days ago
This is complete.
I updated the prices as suggested, and set the cooldowns to 2 weeks.
I also made the double items from productions last 3 days instead of 1(which may warrant another revisit of its price, but we will see)
As we're getting close to having all church boosts in cooldown, I'd like to suggest we shorten the cooldown to 1 week, since I believe this would be enough to keep having multiple options to donate towards, while also not overwhelming people by similar boosts constantly.
Furthermore, I'd like to suggest the following change to church boost pricing, which I believe would make the most sought after boosts more expensive, since I believe this is more in line with their worth than the current prices:
BoonieSteep have also made a suggestion for change here, but I prefer these prices, and would rather people suggest new extra boosts if they believe the total cost for all boosts is too low.