ImplementedShorten church cooldowns to 1 week and change the prices

about 1 month ago

SHREDDERCHU

179 Total Respect

SHREDDERCHU

179 Respect

about 1 month ago

As we're getting close to having all church boosts in cooldown, I'd like to suggest we shorten the cooldown to 1 week, since I believe this would be enough to keep having multiple options to donate towards, while also not overwhelming people by similar boosts constantly.
Furthermore, I'd like to suggest the following change to church boost pricing, which I believe would make the most sought after boosts more expensive, since I believe this is more in line with their worth than the current prices:

Effect Old Price New price
Double energy from Alcohol 3B 10B
Double energy from Drugs 3B 10B
Halve Booster CD 4B 7B
Halve Drug CD 4B 7B
Double Energy Regen 7B 5B
Double Rep from Attacks 5B 5B
Double Rep from Jobs 5B 5B
Double rep from Revives 5B 5B
Double items from production 10B 4B
Double money from production 10B 3B
Halve Med CD 4B 2B
Double life Regen 7B 1B

 

BoonieSteep have also made a suggestion for change here, but I prefer these prices, and would rather people suggest new extra boosts if they believe the total cost for all boosts is too low.

Last Edited 03/07/2026, 18:47:40

Responses

about 1 month ago

SHREDDERCHU

179 Total Respect

SHREDDERCHU

179 Respect

about 1 month ago

I don't want it in the same suggestion since I see this as more of a side suggestion, but I think it would make sense to change the production boosts to last a day instead of 24 hours, and having the boost start at the start of the day after the boost is scheduled, to ensure everyone will get the same amount of boosted payouts.
With this change, I also think it might make sense to change the boost to maybe 3 days instead of 1 day, to make it feel worth more, and with that, probably increase the cost suggested above by 1B to each of the production boosts.

about 1 month ago

REVELATIONS091

-5 Total Respect

REVELATIONS091

-5 Respect

about 1 month ago

Great idea 

about 1 month ago

ZENDEL

64 Total Respect

ZENDEL

64 Respect

about 1 month ago

I would also like the church cooldown periods to be one week, but I think it would be best to keep the prices for the double-energy drug and alcohol events as low as possible so we can hold both events every week.

about 1 month ago

BULAN

11 Total Respect

BULAN

11 Respect

about 1 month ago

even every 2 weeks is fine. give a bit of liveliness in the game. 30days is just too long to be doing nothing

about 1 month ago

ABNO

-24 Total Respect

ABNO

-24 Respect

about 1 month ago

8 days ago

SHIPPUDEN06

93 Total Respect

SHIPPUDEN06

93 Respect

8 days ago

Every two weeks is what i would suggest

Last Edited 06/08/2026, 15:52:42

                                                                                                                                                       CE MILESTONES
Day 00 08:32   05/24/2025   00k Rep
Day 11 10:13   06/04/2025   50k Rep

Day 17 17:38   06/10/2025   100k rep
Day 20 15:02   06/13/2025   150k rep
Day 25 18:26   06/18/2025   200k rep
Day 29 09:06   06/22/2025   250k rep
Day 34 09:12   06/27/2025   300k rep 
Day 36 09:12   
06/29/2025   320k rep [exactly 320,000] 
Day 38 11:06   07/01/2025   350k rep

Day 42 02:54   07/05/2025   400k rep
Day 45 09:38   07/08/2025   450k rep

Day 48 17:33   07/11/2025   500k rep
Day 52 01:49   07/15/2025   550k rep
Day 54 17:03   07/17/2025   600k rep
Day 57 17:54   07/20/2025   650k rep
Day 59 03:18   07/22/2025   670k rep [exactly 670,000 & i have more rep than DIABLO xD]
Day 60 18:58   07/23/2025   700k rep
Day 64 04:27   07/27/2025   750k rep
Day 67 02:42   07/30/2025   800k rep
Day 69 19:59   08/01/2025   850k rep
Day 73 03:59   08/05/2025   900k rep
Day 75 19:10   08/07/2025   950k rep
Day 77 04:39   08/09/2025   970k rep [exactly 970,000]
Day 78 17:24   08/10/2025   1000k rep [Rank # 100 @ 1,000,050 Reputation] --> marks the end of Rep Grind
{MADE IT WITHOUT ANYBODY'S HELP, ONLY REP TARGETS WERE HIT DURING THIS ENDEAVOUR}
Day 115 04:40  09/16/2025 You completed the Farm Robbery job, earning £245 and 20 rep!
You gained x9 Bag of Fertiliser --> Marks exactly 1,120,000 rep [MAXIMUM relevant REP to achieve]


Day 32 17:43  06/24/2025 3RD OD
Day 34 15:14  06/26/2025 4th OD
Day 40 05:34  07/02/2025 5th OD
Day 58 19:20  07/21/2025 6th Coke OD
Day 67 16:56  07/31/2025 7th Coke OD
Day 71 13:19  08/04/2025 8th Coke OD

https://cartelempire.online/Trade/View/F16CF6F2-DE41-4940-B3A5-5D178ACF01DC

 
attack me ill give you 200k i will give bandage and i am buying crimson star

DAY 249 12:03 01/28/2026 ~~ 1 Billion Battle Stats [631m STR, 300m DEF, 12k AGI, 69m ACC]
DAY 277 07:49:18
02/25/2026 ~~ 1 Billion STR || 367m def, 12m agi, 72m acc
DAY 308 05:08:38 03/28/2026 ~~ 2 Billion Battle Stats [1b STR, 485m DEF, 15m AGI, 500m ACC]

7 days ago

GWIDDY_GOOSE

69 Total Respect

GWIDDY_GOOSE

69 Respect

7 days ago

I don't want it in the same suggestion since I see this as more of a side suggestion, but I think it would make sense to change the production boosts to last a day instead of 24 hours, and having the boost start at the start of the day after the boost is scheduled, to ensure everyone will get the same amount of boosted payouts.
With this change, I also think it might make sense to change the boost to maybe 3 days instead of 1 day, to make it feel worth more, and with that, probably increase the cost suggested above by 1B to each of the production boosts.

SHREDDERCHU - 03/07/2026, 19:01:10

I would love this buff to last for 3 days or even an additional day. Whenever this one is popped I honestly just shrug my shoulders. Its a nice bump but I feel it lacks in desire compared to other buffs.

4 days ago

VAELINN

639 Total Respect

VAELINN

639 Respect

4 days ago

This is complete. 

I updated the prices as suggested, and set the cooldowns to 2 weeks.

I also made the double items from productions last 3 days instead of 1(which may warrant another revisit of its price, but we will see)