More to do with Dogs.
29 days ago
DAS_LOBOTOMIST
35 Total Respect
DAS_LOBOTOMIST
35 Respect
29 days ago
Last Edited 24/03/2026, 23:34:14
Responses
26 days ago
DOUDA
20 Total Respect
DOUDA
20 Respect
26 days ago
Sweet suggestion.
Dogs could also get some gear with buffs to help offset the chance of losing the dog and better the chance of completing a mission and also add encounters with other dogs which could help harm/entrap yours if it isn't well equiped
Maybe 3 types of harnesss
Regular + 15% loyalty +5xp at mission completion
Combat I + 20% loyalty +15xp at mission completion
Combat II + 30% loyalty +20xp at mission completion
This so said XP combined with loyalty will reduce chances of my dog cowering in combat
2 types of collars
Simple named collar for cosmetics, could add temporary loyalty
Chipped trackable collars also adding loyalty opening up a section of tracking dogs either lost or entrapped, a mission sicarios could do.
For some battlestat buffs maybe include a another course for that and add limits per dog breed
All this can be progressive, you don't have to smack us with everything at once but do acknowledge how much more dogs are capable of imagine having 2 dogs on missions and their buffs working together to better them. Coz I mean what else do dogs do but eat my food, get trained and watch me get smacked?
26 days ago
POPULA
0 Total Respect
POPULA
0 Respect
26 days ago
Add fun and simple variations:
Food Qualities
Basic kibble → reduces exhaustion moderately
Premium Chow → reduces more exhaustion, increases mood
Treats → small instant energy boost
Meaty Meal → temporary +5% tracking success
Food can also be found on missions.
Weather & Time Conditions
Weather affects mission difficulty:
Weather Effects
Rain → +10% mission time
Windy → -5% scent accuracy
Foggy → +5% rare item chance (dogs rely more on instinct)
Sunny → Faster mission completion
Day/Night
Night missions → higher risk, better rewards
Day missions → safer, fewer rare finds
TLDR: Dog missions, new items, new dog stats.
We all love them. Each of us has that pup we raised from nothing to the loyal companions they become. But that's it, in the kennel they stay while being let out to help maim our enemies.
I introduce to you, tracking. Send your pack of dogs into the world to track scents and come back with items they were trained to seek out. Be it medical supplies, alcohol, drugs, cash, materials or maybe even a hidden collectible once lost by its previous owner.
Each scent would have it's own category, changing the wait time while your dog is searching. Dogs Automatically operate on their missions. Set it and forget it. With a 15m timer between missions, the ability to pause a dog, change them out for another dog or send right away.
New Dog status. Exhaustion. Dogs level of exhaustion determines how well they can help you in future missions or battles. How do you fix that you ask? Food. No more starving your animals because they hit 100% loyalty. They must be well taken care of to perform how you want them to. Debuff to dog performance 1-100%. 100% exhaustion can cause critical failure and result of loss of dog. .01% chance at 75% to .25% at 100%.
A lot of us have asked ourselves, why would I spend time and energy training my dog? Let's put that button to use, by increasing our dogs efficiency at missions. Train your dogs increases their tracking skill rather than experience. Higher skill the dog, less time for a mission.
Mission length suggestions.
Cash 5m
Meds 10m
Production Materials 15m
Weed 30m
Alcohol 2h
Drugs 2h30m
Construction materials 2h
Potential rewards
NEW ITEMS
Cash staches (wallet, wad of cash, purse, etc.) Open for random amount of cash.
First aide kit, trauma bag. Mixed medical supplies when opened 30-50.
Sack of Fertilizer, Sack of Agave, Sack of paste. 1-100 when opened.
Bag of weed 50% chance for 20 tainted Cannabis 50% chance of 20 Cannabis.
Cooler, open to reveal alcohol, 6 of a single type of alcohol.
Brick of Coke. 1-10
Tool bag, a random assortment of materials 10-60 total.
.00001% chance at unique collectibles only discovered by doing missions.
Dog rarity does not effect mission outcomes, or stats. Outcome ratios effected by Tracking skill percentage.
I hope you enjoy this idea and give it a thumbs up!