SuggestedMore to do with Dogs.

29 days ago

DAS_LOBOTOMIST

35 Total Respect

DAS_LOBOTOMIST

35 Respect

29 days ago

TLDR: Dog missions, new items, new dog stats.

 

We all love them. Each of us has that pup we raised from nothing to the loyal companions they become. But that's it, in the kennel they stay while being let out to help maim our enemies.

 

I introduce to you, tracking. Send your pack of dogs into the world to track scents and come back with items they were trained to seek out. Be it medical supplies, alcohol, drugs, cash, materials or maybe even a hidden collectible once lost by its previous owner. 

 

Each scent would have it's own category, changing the wait time while your dog is searching. Dogs Automatically operate on their missions. Set it and forget it. With a 15m timer between missions, the ability to pause a dog, change them out for another dog or send right away.

 

New Dog status. Exhaustion. Dogs level of exhaustion determines how well they can help you in future missions or battles. How do you fix that you ask? Food. No more starving your animals because they hit 100% loyalty. They must be well taken care of to perform how you want them to. Debuff to dog performance 1-100%. 100% exhaustion can cause critical failure and result of loss of dog. .01% chance at 75% to .25% at 100%.

 

A lot of us have asked ourselves, why would I spend time and energy training my dog? Let's put that button to use, by increasing our dogs efficiency at missions. Train your dogs increases their tracking skill rather than experience. Higher skill the dog, less time for a mission. 

 

Mission length suggestions.

 

Cash 5m

Meds 10m

Production Materials 15m

Weed 30m

Alcohol 2h

Drugs 2h30m

Construction materials 2h

 

 

Potential rewards

 

NEW ITEMS

 

Cash staches (wallet, wad of cash, purse, etc.) Open for random amount of cash.

 

First aide kit, trauma bag. Mixed medical supplies when opened 30-50.

 

Sack of Fertilizer, Sack of Agave, Sack of paste. 1-100 when opened.

 

Bag of weed 50% chance for 20 tainted Cannabis 50% chance of 20 Cannabis.

 

Cooler, open to reveal alcohol, 6 of a single type of alcohol.

 

Brick of Coke. 1-10

 

Tool bag, a random assortment of materials 10-60 total.

 

.00001% chance at unique collectibles only discovered by doing missions.

 

Dog rarity does not effect mission outcomes, or stats. Outcome ratios effected by Tracking skill percentage.

 

I hope you enjoy this idea and give it a thumbs up! 

Last Edited 24/03/2026, 23:34:14

Responses

26 days ago

DOUDA

20 Total Respect

DOUDA

20 Respect

26 days ago

Sweet suggestion.

Dogs could also get some gear with buffs to help offset the chance of losing the dog and better the chance of completing a mission and also add encounters with other dogs which could help harm/entrap yours if it isn't well equiped

Maybe 3 types of harnesss

Regular + 15% loyalty +5xp at mission completion

Combat I + 20% loyalty +15xp at mission completion 

Combat II + 30% loyalty +20xp at mission completion

This so said XP combined with loyalty will reduce chances of my dog cowering in combat

2 types of collars

Simple named collar for cosmetics, could add temporary loyalty

Chipped trackable collars also adding loyalty opening up a section of tracking dogs either lost or entrapped, a mission sicarios could do.

For some battlestat buffs maybe include a another course for that and add limits per dog breed

All this can be progressive, you don't have to smack us with everything at once but do acknowledge how much more dogs are capable of imagine having 2 dogs on missions and their buffs working together to better them. Coz I mean what else do dogs do but eat my food, get trained and watch me get smacked?

26 days ago

POPULA

0 Total Respect

POPULA

0 Respect

26 days ago

Add fun and simple variations:

Food Qualities

Basic kibble → reduces exhaustion moderately

Premium Chow → reduces more exhaustion, increases mood

Treats → small instant energy boost

Meaty Meal → temporary +5% tracking success

Food can also be found on missions.

 Weather & Time Conditions

Weather affects mission difficulty:

Weather Effects

Rain → +10% mission time

Windy → -5% scent accuracy

Foggy → +5% rare item chance (dogs rely more on instinct)

Sunny → Faster mission completion

Day/Night

Night missions → higher risk, better rewards

Day missions → safer, fewer rare finds