SuggestedNew Production Idea

about 1 month ago

DAS_LOBOTOMIST

35 Total Respect

DAS_LOBOTOMIST

35 Respect

about 1 month ago

Dispensary rep requirement 500k, 1m, 1.5m, 2m. Max 4.

 

Required items 100 Weed.

 

Rewards 

Cash 1m-1.5m per Dispensary.

 

2-10 Edibles. Item effect double energy regen for 1 hour. Drug cool down 3 hours. 0.1% chance at OD.

 

This gives more incentive to rep farm past 1m. Decent weed sink aside from submarine. New drug item that compares to coke, but energy over time vs energy immediately. EoT can stack with world buff giving quadruple energy. Could help stabilize drug economy. Edibles count the same as coke when put into the Sub.

 

Responses

about 1 month ago

_X_

30 Total Respect

_X_

30 Respect

about 1 month ago

I think this is a great idea. It gives a lot more use to cannabis as a whole aside from just dumping it in to the submarine and gives another alternative aside from coke! 

With 50,000 attacks also being an achievement this give an additional reason to grind out rep!

about 1 month ago

KWYY

318 Total Respect

KWYY

318 Respect

about 1 month ago

I really do like the idea but man that sounds way, way too over powered to me.

It would be basically be doing the equivalent of happy jumps (IYKYK) on a daily basis

about 1 month ago

ZENDEL

27 Total Respect

ZENDEL

27 Respect

about 1 month ago

I like the idea, but I think it would be better if the consumption were 50 cannabis instead of 100.

about 1 month ago

DAS_LOBOTOMIST

35 Total Respect

DAS_LOBOTOMIST

35 Respect

about 1 month ago

I really do like the idea but man that sounds way, way too over powered to me.

It would be basically be doing the equivalent of happy jumps (IYKYK) on a daily basis

KWYY - 13/03/2026, 01:44:51

I see what you're saying, so I suppose less edibles per day as a reward. But in all it would only be an extra 10 energy compared to coke, and energy over time vs instant energy. Maybe it could have a 2.5%-5% stat debuff as well.

about 1 month ago

DAS_LOBOTOMIST

35 Total Respect

DAS_LOBOTOMIST

35 Respect

about 1 month ago

I like the idea, but I think it would be better if the consumption were 50 cannabis instead of 100.

ZENDEL - 13/03/2026, 20:03:33

End game you're earning more than 100 cannabis per day from the fields and by the time you hit the rep requirement to unlock it you'll likely have a huge supply provided you don't sell. Also for the nature of the reward I believe it should be a high cost.

about 1 month ago

ZENDEL

27 Total Respect

ZENDEL

27 Respect

about 1 month ago

Me gusta la idea, pero creo que sería mejor si el consumo fuera de 50 dosis de cannabis en lugar de 100.

ZENDEL - 13/03/2026, 20:03:33

Al final del juego, ganarás más de 100 unidades de cannabis al día en los campos, y para cuando alcances el nivel de reputación necesario para desbloquearlo, probablemente tendrás una gran cantidad, siempre y cuando no vendas. Además, dada la naturaleza de la recompensa, creo que debería tener un precio elevado.

DAS_LOBOTOMIST - 15/03/2026, 14:31:22

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