Smuggling run rewards feedback

about 1 month ago

VAELINN

47 Total Respect

VAELINN

47 Respect

about 1 month ago

TLDR:  I need some feedback on a potential change to the rewards structure that is more balanced for inputs. Please weigh in in the comments.

Hello all, 

I have made great progress on phase 2 of smuggling and am getting feedback from discussions in discord that the agreed on reward structure per input is a bit lofty and may cause some chaos in the economy.

Here are the initially agreed on reward outputs:

  • Cash: 8 million per day 
  • Reputation: 800 per day
  • Weapons: 3 random rank 7+ weapons
  • Armor: 3 random rank 7+ armor
  • Enhancement materials:
    • Street: 30
    • Blacksite: 20
    • Syndicate: 10
  • Alcohols:
    • Blancoda Tequila: 28/day
    • Repose: 14/day
    • Anejo: 7/day
    • Raicilla: 3/day

Smuggling runs will run for 14 days, and require a minimum input of any of the following:

  • coke: 100
  • cannabis: 1500
  • tainted coke: 200
  • tainted cannabis: 300

Outputs are further enhanced by amounts contributed to a run over the required thresholds (including drugs not related to the threshold that was met). The primary cap on rewards is cargo capacity.

 

This mean as currently implemented (not yet live) you get rewards that look like this:

Cash £98,640,895  
Reputation 10,757  
Material: Street-Quality Enhancement 27  
Material: Blacksite Prototype Enhancement 19  
Material: Syndicate-Issued Enhancement 10  
Alcohol: Blancoda Tequila 384  
Alcohol: Repose Tequila 169  
Alcohol: Anejo Tequila 84  
Alcohol: Raicilla 46  
Weapon: Desert Eagle(53.4% Quality) 1  
Weapon: G36(65.7% Quality) 1  
Weapon: Steyr AUG(41.3% Quality) 1  
Armor: New-Age Combat Fatigues(45.0% Quality) 1  
Armor: Blast Suit(72.8% Quality) 1  
Armor: Blast Suit(34.9% Quality) 1  

 

Responses

about 1 month ago

TOMETH

200 Total Respect

TOMETH

200 Respect

about 1 month ago

This base without upgrades? 

half it and half it again.. i am talking the alcohol and cash amounts. 

This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs. 

about 1 month ago

A_MERCHANT

85 Total Respect

A_MERCHANT

85 Respect

about 1 month ago

I think the rewards are WAY overturned 

 

Alcohols too high and cash is too high. 

 

The guns and mats aren't in a bad place.

about 1 month ago

BENJAMINM

12 Total Respect

BENJAMINM

12 Respect

about 1 month ago

as much as we all want that insane stock of booze and stuff on top of the cash, i feel like the rewards need to be reduced as we will end up with too much booze and coke that we wouldnt be able to use due to CD. this will cause a massive amount of it to end up on the market and make the prices crash due to the high supplies making the loss on prods even bigger than it already is.

Last Edited 10/11/2025, 00:01:06

about 1 month ago

VAELINN

47 Total Respect

VAELINN

47 Respect

about 1 month ago

Following up here, I am going to make a pass that takes item market prices into account when determining rewards. I will keep an eye on this post for further feedback though.

Thank you all who have contributed thus far.

about 1 month ago

DISTXRTED

19 Total Respect

DISTXRTED

19 Respect

about 1 month ago

This base without upgrades? 

half it and half it again.. i am talking the alcohol and cash amounts. 

This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs. 

TOMETH - 09/11/2025, 23:48:46

Im with tom here, if this is base level. It should be toned down a bit I think. 

about 1 month ago

SHREDDERCHU

39 Total Respect

SHREDDERCHU

39 Respect

about 1 month ago

To make the output smaller you could also choose to introduce some more RNG into the awards with only 1 alcohol output and 1 material output and choose which ones at random