Smuggling run rewards feedback
about 1 month ago
VAELINN
47 Total Respect
VAELINN
47 Respect
about 1 month ago
Responses
about 1 month ago
TOMETH
200 Total Respect
TOMETH
200 Respect
about 1 month ago
This base without upgrades?
half it and half it again.. i am talking the alcohol and cash amounts.
This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs.
about 1 month ago
A_MERCHANT
85 Total Respect
A_MERCHANT
85 Respect
about 1 month ago
I think the rewards are WAY overturned
Alcohols too high and cash is too high.
The guns and mats aren't in a bad place.
about 1 month ago
BENJAMINM
12 Total Respect
BENJAMINM
12 Respect
about 1 month ago
as much as we all want that insane stock of booze and stuff on top of the cash, i feel like the rewards need to be reduced as we will end up with too much booze and coke that we wouldnt be able to use due to CD. this will cause a massive amount of it to end up on the market and make the prices crash due to the high supplies making the loss on prods even bigger than it already is.
Last Edited 10/11/2025, 00:01:06
about 1 month ago
VAELINN
47 Total Respect
VAELINN
47 Respect
about 1 month ago
Following up here, I am going to make a pass that takes item market prices into account when determining rewards. I will keep an eye on this post for further feedback though.
Thank you all who have contributed thus far.
about 1 month ago
DISTXRTED
19 Total Respect
DISTXRTED
19 Respect
about 1 month ago
This base without upgrades?
half it and half it again.. i am talking the alcohol and cash amounts.This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs.
TOMETH - 09/11/2025, 23:48:46
Im with tom here, if this is base level. It should be toned down a bit I think.
about 1 month ago
SHREDDERCHU
39 Total Respect
SHREDDERCHU
39 Respect
about 1 month ago
To make the output smaller you could also choose to introduce some more RNG into the awards with only 1 alcohol output and 1 material output and choose which ones at random
TLDR: I need some feedback on a potential change to the rewards structure that is more balanced for inputs. Please weigh in in the comments.
Hello all,
I have made great progress on phase 2 of smuggling and am getting feedback from discussions in discord that the agreed on reward structure per input is a bit lofty and may cause some chaos in the economy.
Here are the initially agreed on reward outputs:
Smuggling runs will run for 14 days, and require a minimum input of any of the following:
Outputs are further enhanced by amounts contributed to a run over the required thresholds (including drugs not related to the threshold that was met). The primary cap on rewards is cargo capacity.
This mean as currently implemented (not yet live) you get rewards that look like this: