Theoretical limits of rep farming
12 days ago
MARLIS
56 Total Respect
MARLIS
56 Respect
12 days ago
Last Edited 03/06/2026, 17:54:18
Responses
12 days ago
BOONIESTEEP
178 Total Respect
BOONIESTEEP
178 Respect
12 days ago
'we can attack Boonie 574 times'

Last Edited 02/06/2026, 08:33:07
Join TNW! The best cartel for players focused on building net worth and non-combat gameplay. 3b+ paid out monthly to less than 30 players.
11 days ago
SHREDDERCHU
130 Total Respect
SHREDDERCHU
130 Respect
11 days ago
The Feast of the Great Power event also adds another double alcohol energy bonus on top.
The event and the church boost doesn't stack, so the raicilla would still only give 60e each
10 days ago
MARLIS
56 Total Respect
MARLIS
56 Respect
10 days ago
That's a shame.. Thanks for the info though, I updated the post.
Hi everyone, I wanted to figure out how much rep one could theoretically get in 24 hours under the perfect conditions, so here are the results:
First, I'll list all the bonuses that apply. The church makes up the majority of them, here's a list:
The Feast of the Great Power event also adds another double alcohol energy bonus on top.
Next, I'll show how I calculated the amount of alcohol (and drugs):
For alcohol, Raicilla will be used, which gives 30E naturally, but 60E with the event boost. The usual cooldown is 2 hours, but with the church boost it's only 1 hour. That means, the player can take 23 Raicilla when starting and then another 24 once the cooldown is under 1 hour again, so 47 in total.
default_alc_CD = 120min
halve_alc_CD_bonus = 0.5
alc_CD = default_alc_CD * halve_alc_CD_bonus = 120min * 0.5 = 60min
alc_amount = ((24 * 60min) / alc_CD) - 1 + (24 * 60min) / alc_CD = 1440min / 60min - 1 + 1440min / 60min = 23 + 24 = 47
For drugs, the choice is mostly Cocaine. It gives 50E naturally, but 100E with the church boost. The cooldown is 3 hours, but 90 minutes with the church boost. So first, the player takes 15 Coke and then another 15 once the cooldown is under 90 minutes. Then the player can take a Glittering Gift to push the cooldown over 24 hours. This adds a bit more energy than what would be possible with only Coke. So in total, that's 30 Coke and 1 Glittering Gift.
default_drug_CD = 180min
halve_drug_CD_bonus = 0.5
drug_CD = default_drug_CD * halve_drug_CD_bonus = 180min * 0.5 = 90min
coke_amount = (24 * 60min) / drug_CD - 1 + (24 * 60min) / drug_CD - 1 = 1440min / 90min - 1 + 1440min / 90min - 1 = 15 + 15 = 30
glittering_gift_amount = 1
Now, to the energy calculation.
We start with 1,000E from the previous day (has to be stocked up over 24 hours in advance to reduce the cooldowns). Then we add 200E with an energy refill. For the natural regeneration, we usually get 24 * 60min / (2E/min) = 720E, but with the church boost, it's another 1,440E. Then, the 47 Racilla at 60E each (30 by default, 60 with event boost) add another 2,820E to the total. Finally, the 30 Coke at 100E each (50 by default, 100 with church boost) add another 3,000E and the Glittering Gift also adds 200E (100 by default, 200 with church boost). So, in total we are at 8,660E in one day.
double_E_regeneration_bonus = 2
double_alc_E_bonus_event = 2
raicilla_default_E = 30E
raicilla_E = raicilla_default_E * double_alc_E_bonus_event = 30E * 2 = 60E
startingE = 1000E
refillE = 200E
alcE = raicilla_E * alc_amount = 60E * 47 = 2820E
coke_default_E = 50E
coke_E = coke_default_E * double_drug_E_bonus = 50E * 2 = 100E
glittering_gift_default_E = 100E
glittering_gift_E = glittering_gift_default_E * double_drug_E_bonus = 100E * 2 = 200E
drugE = coke_E * coke_amount + glittering_gift_E = 100E * 30 + 200E = 3200E
naturalE = (24 * 60min) / (2E/min) * double_E_regeneration_bonus = 720E * 2 = 1440E
totalE = startingE + refillE + alcE + drugE + naturalE = 1000E + 200E + 2820E + 3200E + 1440E = 8660E
Next up, I'll go over the attacks.
As a target, we pick Booniesteep, who has the current highest level at level 66, which, according to the MegaScript formula, should result in an average of 1,133 rep per attack, which gets doubled to 2,266 rep per attack because of the church boost. With our 8,660E, we can attack Boonie 433 times (yeah, medical cooldown wouldn't last that long, but it's just theoretical, so we can assume there are more targets). This results in an expected total of 988,858 rep.
double_attack_rep_bonus = 2
level = 66
multiplicative_constant = 0.049
additive_constant = 2.7
FFM = 3
default_rep_per_attack = exp(level * multiplicative_constant + additive_constant) * FFM = exp(66 * 0.049 + 2.7) * 3 = ~1133rep [formula taken from MegaScript]
rep_per_attack = default_rep_per_attack * double_attack_rep_bonus = 1133rep * 2 = 2266rep
E_per_attack = 20E
attacks = totalE / E_per_attack = 8660E / 20E = 433
total_rep = rep_per_attack * attacks = 2266rep * 433 = 988858rep
Just to show how impossible this really is, I'll also calculate the cost of it all.
First, a list of prices used for this calculation.
And here are all the personal costs:
This doesn't involve church boosts, which are a collective purchase, so here's that:
In total, that's 547.25mil in personal costs and 23bil in community cost.
Now, some more fun theoreticals. Here's a graph of the with increasing level of the target:
The MegaScript also contains another formula to calculate rep, which is quadratic rather than exponential. It looks as follows: (Math.pow(level + 1, 2) * (53 / 990) + (48 / 3)) * FFM
Applying this formula instead, results in the following graph:
Of course, that's not really possible to do because of the med cooldown and the cost, but it's a fun thought that, in theory, someone could just get enough rep for all maxed-out P0 production.